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Which RTS series deserves a comeback? | PC Gamer - moodytings1993

Which RTS series deserves a comeback?

(Image quotation: EA)

Warcraft 3: Reforged is future day out this month and Age of Empires 4 Crataegus oxycantha be due this year (fingers crossed). Remastered versions of Instruction & Stamp down: Tiberian Dawn and Red Alert are both in the works, and so is Homeworld 3—although that one's not collectible until 2022. Several significant RTS series are about to Be revived, merely there are plenty more still inactive.

What about a new Supreme Commanding officer, Kohan, Halo Wars, or StarCraft? One many probability for Dawn of War? A sequel to Stalin vs. Martians? OK, nobody was instant out for that last one. What do you reckon: Which RTS series deserves a comeback? Here are our answers, plus a a few sourced from our forum.

Dune

(Paradigm credit: Westwood Studios)

Andy Kelly: Westwood's Dune 2 is arguably one of the most influential time period scheme games ever, and I think it's about time we returned to Arrakis for more base building, sandworm evasion, and spice harvesting. Blade Runner 2049 managing director Denis Villeneuve has a new Dune picture show in the works, which I am wildly excited well-nig, so maybe this imaginary game could be based connected his vision of Frank Herbert's universe of discourse. But I'd take any version of Dune, whether it's the books or (and this would never happen) David Lynch's mind-blowing film. Dune 2 arguably paved the way for Command & Conquer, and I would screw to see another RTS based among those endless, sweeping dunes. The spice up must stream.

Star Wars: Empire at War

Wes Fenlon: Empire at War wasn't a great strategy game, when you handgrip it adequate to the likes of Starcraft or Dictation &A; Suppress or Total War. But it was a great Star Wars unfit, and that counts for a good deal. IT really captured the fun of lording over a Stellar Wars blank space battle, sending groups of X-Wings happening runs against the individual turbolasers connected a Star Destroyer or delivery an entire pass off to bear against a space station. The broader strategy block was beautiful fun, too, a simple but operational galaxy management sim that managed to be deep sufficiency to stay engaging. Terrestrial planet ground battles were a bit crap, which is something a reboot could likely serve far better. Empire at War is beloved adequate to still make a prima mod project in growing, so I call up the audience would be there for a unweathered game built connected 2020 technology.

PS: Andy, if someone was going away to do a new Dune game, I say it should be based on Jodorowsky's Dune. Forthwiththat would be wild.

Unsurmountable Creatures

Old World robin Valentine: On a remote control island, Dr Moreau-esque scientists go to war with genetically modified animal hybrids. That premiss is just too brilliantly goofy to lay dormant. The actual gameplay was pretty ungainly equally far as I remember, but there was a real wizard to designing your ain custom units by compounding animals from your library of DNA, and it added a immense amount of variety to the strategy. Ambush your opponent with a squad of chameleon-zebras, rule the waves with a swarm of shark-porcupine ball, and leap into battle with your selected kangaroo-LTTE. Who wouldn't want to see that with innovative graphics and Polish?

World in Conflict

(Mental image credit: Vivendi)

Uncle Tom Senior: This was a really slick experiment that aimed to make over an RTS without base building. Instead you would rain cats and dogs regenerating sequestration points into summoning units to the field of honor in spawn points you've captured. With each wave of reinforcements you could choose to bring in infantry, artillery surgery air support to deal with the tactical situation at hand. It looked great, and had a astonishingly dear singleplayer campaign full of clear characters. Also, information technology had incredible, gorgeous, terrifying nukes that could come into play during the endgame.

There was an pushing multiplayer mode that LET players take control of somebody units, working in concord to equalise a force correctly in the eternal rock-paper-scissors contest 'tween infantry, air support, and tanks.

Warlords Battlecry

(Figure credit: Enlight)

Jody Macgregor: Warlords was a classic series of turn-based strategy games that dated back to 1990. In the early 2000s they gave birth to a real-clock spinoff called Warlords Battlecry, which focused on heroes with RPG razing and stats as the leaders of your armies. Other RTS games came around to similar ideas, but the Battlecry games did IT right first metre. IT really ma similar having a badass RPG character at the forefront of your force. Battlecry 3 came out in 2004 and the serial publication hasn't been heard from since, merely I'd have intercourse for it to suffer one more snap.

From our forum members

neogunhero: A friend and I have always thought that a new Historic period of Mythology courageous would be awesome. The concept is so cool, and given todays technology, a new entry would be amazing.

spvtnik1: C&C is getting their comeback, and I'm thrilled. But I'd love to understand the C&C:Generals series revisited. Army Men could use a comeback, merely there are another more modern titles in the selfsame nervure. Dune... we're getting a recent film soon, so why not? I've dabbled, just I think I would get the most out of a new RTS. Something like Anno where you can win by diplomacy or by wildcat force.

(Figure of speech credit: Tripwire)

Johnway: Humanity in Difference is likely my top one. Its single of the a few RTS games that i In reality enjoyed. It did inaccurate with the base edifice, enquiry or tedious resourcefulness gathering A IT easy ticked along naturally. Just me with the scheme gaming without the need to memorize a ton of buttons that irked me in early strategy games. Additionally the missions were reasonably bite sized too, taking to a lesser degree an hour to all-or-nothing symmetric the later missions. Compared to early RTS games missions later on would takings me several hours of slowly grinding down the foeman commonly by building a charge of siege units. Throw in a well delivered story and missions assort of had a narrative progression besides "kill everything to win" IT was gaining control this, hold that, saving general etc. Plus it felt like you were take off of a larger battle with AI fighting elsewhere on the map.

(Image credit: Bungie)

grendel: The most worthy RTS for a Resurrection slot would have to be Bungie's two MYTH: THE FALLEN LORDS games. Cel-animated cartoon cutscenes, a darker storyline than Henry Martyn Robert Jordan's The Wheel of Time yet not as rapey as Game of Thrones (actually, the plot line was passabl transparently lifted from Glen Captain Cook's "Godfather of complete Grimdark Genre" novels about the Black Fellowship).

But what I loved most nigh it (aside from the Rattail Dwarves who, it should be noted, care non for aiming their grenades and are not a reliable troop) was that there was NO BASE Construction. You had your straggling, harried troops, you had your level objectives, and the enemy was out there somewhere in great numbers close in. So IT didn't have the deeply layered strategy of say, Sins of a Solar Empire or even C &adenosine monophosphate; C, but you could jump right in and there were always multiple solutions to winning, or at least surviving, whatever given level. MYTH was released with an open engine for modding, and the MYTH 2 Gold version (or whatever they called it) came with some of the best mods ready to play, and having just gone back and checked, I'm astounded at how large some of them are in comparison to the base biz. Kind of like what I've found with the mods available for Shadowrun--Dragonfall.

Merely yeah, no base building. Ain't got no time to sentinel goblins chop wood.

(Trope credit: THQ)

Las Vegas: Supreme Commander! With more complexity such every bit research and designing custom enquiry weapons. Online bases that consume whole planets and wars that can last days or weeks! Battles that are non necessarily fought over your main stand but a localization that has something that the ensuing parties want (resources, a new planet to colonize, etc). Finding another players base should be a long arduous tax. Many another more options available but I'm not getting paid.

PC Gamer

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Source: https://www.pcgamer.com/which-rts-series-deserves-a-comeback/

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